Okay guys,
I've finally arranged some time to study the full human anatomy.
This will be almost designed to improve myself as a character rigger. Why? Because to proper deform a computer generated human / creature the more we know about anatomy the better.
So here we go, back to school again.
As a starting point I've decided to purchase this book, which covers almost every muscle using a 3d sculpting software called zBrush.
So stay tuned for updated (if you care of course!)
Step 01:
The boxed man. Following the first chapters of the book above I've created in Maya a simple boxed human mesh that will be exported and subdivided and then of course sculpted in zBrush:
Step 02:
The skeleton reference, this is useful when dealing with muscle insertions and boney landmarks. Is a nice little tip I've found at the beginning of the book. Also there are proportion planes took keep track of the general human proportion: height = 8 skulls.
Step 03:
Bring everything into zBrush, and we are ready to go. I guess next update will take a while :P (yes I know, this was the easy part)
Step 04:
This is the same mesh after 1 hour of sculpting. Nothing really great, I am still sketching the volumes.
There is also a 4 minute long timelapse.
Oh I love timelapses!
Are you going to do a boxy lady too? Hendrix Style?
ReplyDeleteBoxy
Boxy
You know you're a cut little heartbreaker
Boxy
You know you're a sweet little lovemaker
Boxy
I wanna take you home
I won't do you no harm, no
You've got to be all mine, all mine
Ooh, Boxy lady
I see you, heh, on down on the scene
Boxy
You make me wanna get up and scream
Boxy
Ah, baby listen now
I've made up my mind
I'm tired of wasting all my precious time
You've got to be all mine, all mine
Boxy lady
Here I come
I'm gonna take you home
I won't do you no harm, no
You've got to be all mine, all mine
Here I come
I'm comin' to get ya
Boxy lady
You look so good
Yeah, Boxy
Yeah, give us some
Boxy
Yeah, get it, babe
You make me feel like
Feel like sayin' Boxy
Boxy
Boxy lady
Boxy lady