Hi all, I wonder how you got here, but I'm glad you are. Basically on this blog I will publish a bunch of pixels that generally speaking will form an image.
I am not an artist, not at all.
In my profession (which is more tech/geek/nerd oriented) I deal with a lot of art though, so I decided to put here some stuff I do in the spare time trying to mimic the true artists I work with.
In order to continue my journey through the human anatomy...I tried to sculpt from scratch and without any references a human torso.
The cool thing about this is that I also used the super new feature of zbrush: dynaMesh!
This evening I had to connect a really old usb thingy since I was looking for something and I found some really old folders containing some really old 3D model I did in the past. So well I decided to put them here.....ya know...just for the records!
Did I mention it's really old stuff?
I must say that most of the design here is not mine. I am only responsible for the modelling/texturing bit.
I decided to put my few photofly (photoScene Editor) tests on this blog just because photofly is so cool that everyone needs to know about it!
From the Autodesk website:
Capturing the reality as-built for various purposes (renovation, rapid energy analysis, add-on design, historic preservation, game development, visual effects, fun, etc.) is now possible using your standard point and shoot digital camera thanks to advanced computer vision technologies made available through Project Photofly.
Here some tests I did (up to 24 photos each):
Ratman - The Action figure (fletto i muscoli e sono nel vuoto) :
Moving forward from 2D illustration to 3D volumes.
That's actually me.
Since everybody is asking: NO this one has not been photoflied.
This is just a quick sculpt I did in zBrush.
Added a quick sculpt of some pants:
Added retopologyzed shoes. Now is time for a bit of details and proportions:
I've finally arranged some time to study the full human anatomy.
This will be almost designed to improve myself as a character rigger. Why? Because to proper deform a computer generated human / creature the more we know about anatomy the better.
So here we go, back to school again.
As a starting point I've decided to purchase this book, which covers almost every muscle using a 3d sculpting software called zBrush.
So stay tuned for updated (if you care of course!)
Step 01:
The boxed man. Following the first chapters of the book above I've created in Maya a simple boxed human mesh that will be exported and subdivided and then of course sculpted in zBrush:
Step 02:
The skeleton reference, this is useful when dealing with muscle insertions and boney landmarks. Is a nice little tip I've found at the beginning of the book. Also there are proportion planes took keep track of the general human proportion: height = 8 skulls.
Step 03:
Bring everything into zBrush, and we are ready to go. I guess next update will take a while :P (yes I know, this was the easy part)
Step 04:
This is the same mesh after 1 hour of sculpting. Nothing really great, I am still sketching the volumes.
Just a quick update I did today.
This is the first attempt on painting the book of spells that each mage is supposed to have.
Nothing fancy...but still....
If any of you is interested on which book it is just follow the following link: Standard Book of Spells by Miranda Goshawk
Quick update for my magical mystical magician jinxed jeans. I am really happy on how they turned out, I've used a picture as a reference but every single pixel has been hand painted :)
I also shifted hue of the warrior's shirt 'cause it was disappearing into the background. Contrast is the way!
This one is another attempt to sculpt something anatomical interesting just for rigging purposes. The quadruped nature and the high amount of muscles in this centaur is a perfect starting point for muscle and skin sliding deformations.
One last thing: as usual this one is a work in progress ;)
Quick sculpt, still work in progess about my own right hand.
To be honest, the main purpose behind this exercise is to have a proper mesh to build up a realistic auto-rig for hands.
You know.....spread, curl, cup, bulge and grab....standard animation controls.
Here we go, a first set of images showing my first attempt to draw and color something.
It shows three guys, actually two friends of mine and myself (the hooded one) dressed up as I imagine us in a role play fantasy game.
The middle one is supposed to be a warrior, the left one is some kind of shaman/druid guy and then me dressed up like a modern-hooded mage.
I'm trying to imaging ourselves as fantasy characters but in a contemporary world.
Hi all,
I wonder how you got here, but I'm glad you are.
Basically on this blog I will publish a bunch of pixels that generally speaking will form an image.
I am not an artist, not at all.
In my profession (which is more tech/geek/nerd oriented) I deal with a lot
of art though, so I decided to put here some stuff I do in the spare time trying to
mimic the true artists I work with.
It will be digitally achieved both using 3D and 2D techniques.