Welcome!

Hi all,
I wonder how you got here, but I'm glad you are.
Basically on this blog I will publish a bunch of pixels that generally speaking will form an image.

I am not an artist, not at all.


In my profession (which is more tech/geek/nerd oriented) I deal with a lot of art though, so I decided
to put here some stuff I do in the spare time trying to mimic the true artists I work with.

Gabriele

Thursday, December 22, 2011

axes are for real men! *not the actual perfume

Hooray I'm on holiday! So it's time to do some CG....   -___-"
Taking my previous sketch as a reference point I started modelling and texturing Mirko's warAxe.
It took me an entire day for both. (I think I need some food right now)

For texturing I've used (actually learned) the awesome MARI 3d Painting package. (from The Foundry)
Is absolutely brilliant!
I know I changed a little bit the design but lately I've been inspired so much by Skyrim!!

Cheers!


Thursday, September 29, 2011

dynaMan! First Pass

In order to continue my journey through the human anatomy...I tried to sculpt from scratch and without any references a human torso.
The cool thing about this is that I also used the super new feature of zbrush: dynaMesh!

Visit www.pixologic.com for more infos on dynaMesh.

Anyway....here is after 1h of dynaMesh *still w.i.p. :


Wednesday, September 14, 2011

Some old stuff I modeled aaaages ago!

This evening I had to connect a really old usb thingy since I was looking for something and I found some really old folders containing some really old 3D model I did in the past. So well I decided to put them here.....ya know...just for the records!
Did I mention it's really old stuff?
I must say that most of the design here is not mine. I am only responsible for the modelling/texturing bit.

Maicolo's design by Maicol&Mirko
The RadishNinja's design by Giada Mancini
Macaco's design by Diavu'
DeadMan's  design by Francesca Ghermandi
Popy Duck's design by Alessandro Staffa
Bender design by...well I hope you know it.
The rest of it are by me.


Monday, August 22, 2011

I'll photoFly away!

I decided to put my few photofly (photoScene Editor) tests on this blog just because photofly is so cool that everyone needs to know about it!

From the Autodesk website:


Capturing the reality as-built for various purposes (renovation, rapid energy analysis, add-on design, historic preservation, game development, visual effects, fun, etc.) is now possible using your standard point and shoot digital camera thanks to advanced computer vision technologies made available through Project Photofly.

Here some tests I did (up to 24 photos each):


Ratman - The Action figure (fletto i muscoli e sono nel vuoto) : 





One of my shoes (find the hidden rigging clue):











Sunday, August 21, 2011

xtruding Xtruder (this one was easy huh?)

Moving forward from 2D illustration to 3D volumes.
That's actually me.
Since everybody is asking: NO this one has not been photoflied.
This is just a quick sculpt I did in zBrush.



Added a quick sculpt of some pants:

Added retopologyzed shoes. Now is time for a bit of details and proportions:



Sunday, August 14, 2011

Finally Anatomy: back to skull!

Okay guys,
I've finally arranged some time to study the full human anatomy.
This will be almost designed to improve myself as a character rigger. Why? Because to proper deform a computer generated human / creature the more we know about anatomy the better.
So here we go, back to school again.
As a starting point I've decided to purchase this book, which covers almost every muscle using a 3d sculpting software called zBrush.

So stay tuned for updated (if you care of course!)

Step 01:
The boxed man. Following the first chapters of the book above I've created in Maya a simple boxed human mesh that will be exported and subdivided and then of course sculpted in zBrush:
Step 02:
The skeleton reference, this is useful when dealing with muscle insertions and boney landmarks. Is a nice little tip I've found at the beginning of the book. Also there are proportion planes took keep track of the general human proportion: height = 8 skulls.



Step 03:
Bring everything into zBrush, and we are ready to go. I guess next update will take a while :P (yes I know, this was the easy part)

Step 04:
This is the same mesh after 1 hour of sculpting. Nothing really great, I am still sketching the volumes.
There is also a 4 minute long timelapse.
Oh I love timelapses! 



Sunday, May 8, 2011

Magic coloring book, no wait..... I didn't mean...

Just a quick update I did today.
This is the first attempt on painting  the book of spells that each mage is supposed to have.
Nothing fancy...but still....
If any of you is interested on which book it is just follow the following link:
Standard Book of Spells by Miranda Goshawk

Thursday, May 5, 2011

Judging the jinxed jeans - (repeat x8)

Quick update for my magical mystical magician jinxed jeans. I am really happy on how they turned out, I've used a picture as a reference but every single pixel has been hand painted :)
I also shifted hue of the warrior's shirt 'cause it was disappearing into the background. Contrast is the way!

Wednesday, May 4, 2011

Half horse half polygons

This one is another attempt to sculpt something anatomical interesting just for rigging purposes. The quadruped nature and the high amount of muscles in this centaur is a perfect starting point for muscle and skin sliding deformations.
One last thing: as usual this one is a work in progress ;)

Monday, May 2, 2011

Painting under the hood(ie)

First attempt to paint a hoodie in photoshop, I will totally go for a dark color since I'm supposed to be a mage in this picture.
I'm also thinking to paint the overall background darker as well....... what do you think compared to this one ?

Wednesday, April 27, 2011

I need a hand......no seriously!

Quick sculpt, still work in progess about my own right hand.
To be honest, the main purpose behind this exercise is to have a proper mesh to build up a realistic auto-rig for hands.
You know.....spread, curl, cup, bulge and grab....standard animation controls.

Tuesday, April 26, 2011

Rpg, friends and real life...

Here we go, a first set of images showing my first attempt to draw and color something.
It shows three guys, actually two friends of mine and myself (the hooded one) dressed up as I imagine us in a role play fantasy game.
The middle one is supposed to be a warrior, the left one is some kind of shaman/druid guy and then me dressed up like a modern-hooded mage.
I'm trying to imaging ourselves as fantasy characters but in a contemporary world.




First post!

Hi all,
I wonder how you got here, but I'm glad you are.
Basically on this blog I will publish a bunch of pixels that generally speaking will form an image.


I am not an artist, not at all.

In my profession (which is more tech/geek/nerd oriented) I deal with a lot
of art though, so I decided to put here some stuff I do in the spare time trying to
mimic the true artists I work with.
It will be digitally achieved both using 3D and 2D techniques.

Cheers!